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- 08:30, 1 June 2015 Buddhism and Artificial Intelligence (hist) [1,432 bytes] Fraber (Talk | contribs) (Created page with "Buddhism is interesting for artificial intelligence because of the central position of "mind" and related concepts and the way how mind is explored and investigated. Large par...") originally created as "Buddhism"
- 12:59, 21 May 2015 Transitivity Principle (hist) [1,928 bytes] Fraber (Talk | contribs) (Created page with "The "transitivity principle" [Rosenthal 1997] is part of [http://www.scholarpedia.org/article/Higher-order_theories_of_consciousness Higher order theories of consciousness] an...")
- 10:37, 21 May 2015 Bootstrapping (hist) [3,650 bytes] Fraber (Talk | contribs) (Created page with ""Bootstrapping" refers to the process of "growing" an artificial intelligence system from a manually hard-coded base system to a [https://en.wikipedia.org/wiki/Seed_AI Seed AI...")
- 13:38, 13 April 2015 Wikipedia article (hist) [1,838 bytes] Fraber (Talk | contribs) (Created page with "{{Infobox software | name = TinyCog | title = | author = Frank Bergmann and Brian Fenton | status = Active...")
- 11:24, 13 April 2015 Contact (hist) [136 bytes] Fraber (Talk | contribs) (Created page with "Please send email to: * Frank Bergmann - fraber (at) fraber (dot) de * Brian Fenton - brian (dot) fenton (at) gmail (dot) com Thank you")
- 11:09, 13 April 2015 Belief (hist) [489 bytes] Fraber (Talk | contribs) (Created page with ""Beliefs" are part of the Belief-Desire-Intention (BDI) model [https://en.wikipedia.org/wiki/Belief-desire-intention_model Wikipedia]. Beliefs in Scene Based Reasoning are...")
- 10:57, 13 April 2015 Outer World (hist) [296 bytes] Fraber (Talk | contribs) (Created page with "Scene Based Reasoning (SBR) models the "outer world" and its behavior using the same data-structures that are used to model the Inner World model. The subs...")
- 10:38, 13 April 2015 Attention Focus (hist) [389 bytes] Fraber (Talk | contribs) (Created page with "The "attention focus" in Scene Based Reasoning (SBR) is a model that aims to explain and implement the human attention [https://en.wikipedia.org/wiki/Attention (Wikipedia)...")
- 10:27, 13 April 2015 Self-Model Theory (hist) [326 bytes] Fraber (Talk | contribs) (Created page with "The Self-Model Theory of Subjectivity [https://en.wikipedia.org/wiki/Self-model_theory_of_subjectivity (Wikipedia)] tries to explain Consciousness based on the concept of...")
- 10:23, 13 April 2015 Thomas Metzinger (hist) [235 bytes] Fraber (Talk | contribs) (Created page with "Thomas Metzinger [https://en.wikipedia.org/wiki/Thomas_Metzinger (Wikipedia)] has developed the Self-Model Theory of Subjectivity that acts as the philos...")
- 10:21, 13 April 2015 Object (hist) [957 bytes] Fraber (Talk | contribs) (Created page with ""Objects" in Scene Based Reasoning (SBR) represent real-world objects in Scenes. Objects are defined on several layers: * On the lowest level, an object is repre...")
- 10:11, 13 April 2015 Consciousness (hist) [389 bytes] Fraber (Talk | contribs) (Created page with "Consciousness [https://en.wikipedia.org/wiki/Consciousness (Wikipedia)] is a concept that Scene Based Reasoning (SBR) tries to avoid because of the rather unscientific con...")
- 10:03, 13 April 2015 Agent (hist) [497 bytes] Fraber (Talk | contribs) (Created page with "An "agent" is a special type of Object in Scene Based Reasoning (SBR) that maintains a persistent goal hierarchy and a set of Actions a...")
- 09:57, 13 April 2015 Action (hist) [901 bytes] Fraber (Talk | contribs) (Created page with "An "Action" in Scene Based Reasoning (SBR) is a change in the state of the world. Technically, an action results in the modification of Object parameters in a [[Scene]...")
- 09:44, 13 April 2015 Introspection (hist) [466 bytes] Fraber (Talk | contribs) (Created page with "[http://en.wikipedia.org/wiki/Introspection Introspection] is a psychological tool that was used to derive certain ideas underlying the Scene Based Reasoning [http://en.wi...")
- 09:39, 13 April 2015 Goal (hist) [779 bytes] Fraber (Talk | contribs) (Created page with "A "goal" in Scene Based Reasoning is a desired state of the world represented by a partial Scene. For example if an Agent is hungry, the goal for this agent is to...")
- 09:18, 12 April 2015 Inner World (hist) [5,899 bytes] Fraber (Talk | contribs) (Created page with "This section presents a model of the "inner world" of a subject, the objects and data-structures that make up this space and how operations on these data-structures can be imp...")
- 16:25, 11 April 2015 TinyCog (hist) [943 bytes] Fraber (Talk | contribs) (Created page with "This page explains how TinyCog is supposed to implement a list of competencies that are required for general Intelligence. == Perception, Perception Pyramid and One World...")
- 13:39, 3 April 2015 Language Subsystem (hist) [1,760 bytes] Fraber (Talk | contribs) (Created page with "The language subsystem will be defined in a future paper in detail due to its complexity and wealth of phenomena to be explained. Here we will only provide a sketch of it's fu...")
- 13:34, 3 April 2015 References (hist) [10,279 bytes] Fraber (Talk | contribs) (Created page with "* [Anderson, Lebiere 2003] Anderson, J. R., and Le-biere, C. 2003. The Newell test for a theory of cogni-tion. Behavioral and Brain Science 26 * [Bratman 1987] Michael Bratman...")
- 10:47, 31 March 2015 Family Domain (hist) [552 bytes] Fraber (Talk | contribs) (Created page with "The "Family Domain" domain is an example / test case for advanced Description Logic features including "defined concepts", "ilink rules" and "role composition". These feat...")
- 10:34, 31 March 2015 Hanoi Domain (hist) [944 bytes] Fraber (Talk | contribs) (Created page with "The "Towers of Hanoi" domain is an example / test case for testing the most basic TinyCog Subsystems and code modules. The domain consists of three "rods" and three "disks...")
- 10:27, 31 March 2015 Action Pyramid (hist) [823 bytes] Fraber (Talk | contribs) (Created page with "The "action pyramid" refers to a number of subsystems that executes Plans in the real world or a test bed. The term "pyramid" is used because a compact representation...")
- 10:17, 31 March 2015 Hunter Domain (hist) [3,211 bytes] Fraber (Talk | contribs) (Created page with "The "hunter domain" is a simulation test bed for TinyCog in order to test the following functionalities: * Plan Recognition - Identifying the plans of other agents * Un...")
- 09:24, 31 March 2015 Perception Pyramid (hist) [8,016 bytes] Fraber (Talk | contribs) (Created page with "The "perception pyramid" refers to a number of subsystems that convert sensor (camera and other) data into a representation that consists of Agents executing their [...")
- 17:05, 29 March 2015 Hierarchical Task Network (hist) [505 bytes] Astra1 (Talk | contribs) (Created page with "SBR implements planning similarly to [https://en.wikipedia.org/wiki/Hierarchical_task_network Hierarchical Task Networks], and using a spatial planning language....")
- 23:39, 28 March 2015 Comparison (hist) [6,535 bytes] Fraber (Talk | contribs) (Created page with "How does Screen Based Reasoning and TinyCog compare with other Cognitive Architectures? What are the similarities and differences? == Similarities == Despite the high...")
- 13:23, 28 March 2015 Intelligence (hist) [7,572 bytes] Fraber (Talk | contribs) (Created page with "TinyCog and Screen Based Reasoning are about Artificial General Intelligence (AGI), aiming to explain and implement substantial parts of human intelligence. So how should...")
- 22:48, 27 March 2015 Attention Subsystem (hist) [2,308 bytes] Fraber (Talk | contribs) (Created page with "The attention subsystems controls the "focus of attention" of the Screen Based Reasoning system. The focus of attention corresponds most of the time with the "camera posit...")
- 22:41, 27 March 2015 Persistent Goals (hist) [1,974 bytes] Fraber (Talk | contribs) (Created page with "The persistent goals subsystem maintains a prioritized list of goals that can not be satisfied immediately, so they are pursued over medium to long time periods. This list act...") originally created as "Persistent Plans"
- 22:15, 27 March 2015 Social Reasoning (hist) [4,509 bytes] Fraber (Talk | contribs) (Created page with "The social reasoning subsystem is responsible to model the internal state of Agents interacting with the Screen Based Reasoning system in order to predict the ag...")
- 21:52, 27 March 2015 Plan Reasoning (hist) [2,736 bytes] Fraber (Talk | contribs) (Created page with "Plan reasoning implements a number of operations on plans that together allow optimization and reasoning about plans. == Main Operations == * Convert an existing plan into a...")
- 21:39, 27 March 2015 Roles & Relationships (hist) [461 bytes] Fraber (Talk | contribs) (Created page with "Roles (also sometimes called relationships) are labeled directed arrows between objects. TinyCog uses Description Logic for providing specific semantics to roles. Roles a...")
- 21:32, 27 March 2015 Plan (hist) [1,100 bytes] Fraber (Talk | contribs) (Created page with "Figure 1: Plans are composted of scenes, with a script marking the actual execution path. A "plan" is an internal data-structure o...")
- 21:15, 27 March 2015 Script (hist) [1,560 bytes] Fraber (Talk | contribs) (Created page with "Figure 1: Plans are composted of scenes, with a script marking the actual execution path. "Scripts" (similar to [Schank et al 1977...")
- 20:13, 27 March 2015 Scene Graph (hist) [1,151 bytes] Fraber (Talk | contribs) (Created page with ""Scene graphs" are a common data-structure in computer gaming. A scene graph consists of 3D objects and object components, together with their position and 3D shape and textur...")
- 20:02, 27 March 2015 Object Configurator (hist) [1,454 bytes] Fraber (Talk | contribs) (Created page with "This subsystem is part of the 3D Reconstruction process. The object configurator contains 3D Scene Graph information (shape and texture) about objects (for example: a...")
- 18:22, 27 March 2015 Episodic Memory (hist) [2,186 bytes] Fraber (Talk | contribs) (Created page with "The episodic memory consists of a large database of previously analyzed and executed Scene Graphs, Scenes, Scripts and Plans, tog...")
- 17:03, 27 March 2015 Prediction Subsystem (hist) [2,114 bytes] Fraber (Talk | contribs) (Created page with "The prediction subsystem is responsible to predict the behavior of Objects and Agents during Planner operations. The subsystem is used by the Planne...")
- 16:35, 27 March 2015 Plan Recognition (hist) [3,772 bytes] Fraber (Talk | contribs) (Created page with "Plan recognition is the process of "understanding" sensor data (Scripts or sequence of Scenes) by reducing the wealth of sensor information to the Goals...")
- 16:11, 27 March 2015 3D Reconstruction (hist) [3,411 bytes] Fraber (Talk | contribs) (Created page with "This subsystems deals with the conversion of sensor (camera, 3D point clouds, 3D audio data and other) data into a 3D Scene Graph and the reverse operation of rendering a...") originally created as "Scene Reconstruction"
- 15:03, 27 March 2015 Papers (hist) [1,990 bytes] Fraber (Talk | contribs) (Created page with "A number of papers are relevant to TinyCog and Screen Based Reasoning. Please find below in inverse chronological order: * [/wiki/images/e/ef/Scene_Based_Reasoning.14113...")
- 11:31, 27 March 2015 Description Logic (hist) [12,640 bytes] Fraber (Talk | contribs) (Created page with "This is a quick start and tutorial for Description Logics in the context of TinyCog. This introduction is neither complete nor does it represent the wealth of research done in...") originally created as "Description Logics"
- 11:06, 27 March 2015 Roadmap (hist) [1,483 bytes] Fraber (Talk | contribs) (Created page with "The current release is TinyCog 0.0.1. This release include the following running examples for testing Scenes and basic Description Logics: * test010-dl-family-p...")
- 10:26, 27 March 2015 Download (hist) [3,220 bytes] Fraber (Talk | contribs) (Created page with "TinyCog can be downloaded directly from the SourceForge download page: http://sourceforge.net/projects/tinycog/files/latest/download <code> **********************************...")
- 09:58, 27 March 2015 Scene Based Reasoning (hist) [1,017 bytes] Fraber (Talk | contribs) (Created page with ""Screen Based Reasoning" (SBR) is a Cognitive Architecture describing an information processing scheme in order to create an AGI (Artificial General Intelligence). Tiny...") originally created as "Screen Based Reasoning"
- 09:39, 27 March 2015 Scene (hist) [1,871 bytes] Fraber (Talk | contribs) (Created page with "A "scene" is the basic data-structures of SBR, and represent real-world 3D scenes as well as "mental images" and internal states of a planner for sp...")
- 22:39, 26 March 2015 Planner (hist) [6,841 bytes] Fraber (Talk | contribs) (Created page with "The SBR planner is the core of the SBR system. It takes as input an initial scene and a goal represented by a sub-scene. It returns a number of plans represented by HTN tasks,...")
- 21:40, 26 March 2015 Main Page (hist) [8,637 bytes] MediaWiki default (Talk)